# The (non-)existing problem with interactive transactions & UX - Rant

**URL:** <https://forum.grin.mw/t/the-non-existing-problem-with-interactive-transactions-ux-rant/8515>\
**Category:** Rants & Flames\
**Created:** [March 3, 2021, 11:28am UTC](https://forum.grin.mw/t/the-non-existing-problem-with-interactive-transactions-ux-rant/8515 "2021-03-03T11:28:40Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![renzokuken](https://yyz2.discourse-cdn.com/flex036/user_avatar/forum.grin.mw/renzokuken/32/3563_2.png) [@renzokuken](https://forum.grin.mw/u/renzokuken)\
**Post date:** [June 30, 2021, 6:49am UTC](https://forum.grin.mw/t/the-non-existing-problem-with-interactive-transactions-ux-rant/8515/15 "2021-06-30T06:49:38Z")

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> [@Anynomous](#):
>
> a - I tried so many transactions to a friends wallet and they always fail, because they are offline. → Interactivity sucks!

It would be cool to have some trustless p2p cache that could store encrypted slatepacks for certain number of hours until recipient gets online and picks them up. Some sort of special type set of nodes that would get paid in ツ for providing such service.

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